FK Mod
To begin with, added a new mod enabling FK control for ass, lips and eyes. The eyes does not workwith the IK+FK function, for the time being I don't seem able to fix it but am looking in to it.
All you need can be found in the Download section.
Agent J v.0.5 progress update
So a lil bit of a progress update for the next demo release, and maybe the last 'til full release.
As for 3d assets I've got almost everything that I need. Been debating with myself if I were
going to mesh everything myself, but after debating with myself I decided to borrow some
assets from elsewhere. Being a tad picky about those as I want them to fit the world space.
In relation to above; areas are still being built up, shot, edited and whatnot (some are done though).
Although I have noted some limitations: I don't think that I can fit the whole city inside this
game only, along with tasks/missions. So it leaning towards that I'll release "episodes"
that covers one major mission along with a side missions. The catch is that I don't know if the engine allows transfer of save data between the episodes. We'll see how it goes with that all that.
Quite a lot of dialogues has been written so missions and side missions are coming together.
Need to create a few more characters, a few more items (both 3D asset and their 2D counterpart
that is used within the game).
I don't dare to put up a release date for the demo just yet, but soon enough I hope to be able.
Feels like that there's something that I am forgetting about now, but I guess it will pop back.
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