Agent J Demo & Maps Delay
This issue goes hand-in-hand with the progress of the Game Demo and the release of 2k-4k
maps and puts them both on a bit of delay. It is all related to an issue with the Light/Shade
that I discovered while re-texturing some maps. It isn't very noticeable when you have
the original studio lights on, but I have every now and then notice some odd behavior
and it was first when I began working on things that I did discover it.
So there's a lot of fixing Illusions "screw-ups" ahead. While at least 2 meshes are fine
the rest does need some tuning.
Feek you Half-Light 3
4K Monster skins
This has been on the to-do list for a while now. The current Spore monsters will be getting a bit of an makeover, meaning that they'll get new textures in 4k. It will just affect the unity3d file so that's all that has to be replaced once done. Some other fixes for other things that I've discovered will also hit some of the other packages.
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